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Rainbow Six: Siege


DeathscytheX

Here is some multiplayer gameplay from Rainbow Six Siege!



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Yea, wasn't entirely thrilled they scrapped Patriots for this. Still not to thrilled but I may give this a shot if the friends I played Rainbow Six Vegas 2 get it. Looks fun but I was really hoping for something different (plus I'm going to miss Terrorist hunts).

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I've never played a single Rainbow Six game before. Is it common for the multiplayer to be one life and no respawns or is it just that particular game mode?

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In Vegas 2 Terrorist Hunts you had two respawns if I remember correctly (been 3 years since I last played it) and on Realistic difficulty where one shot normally killed you you went through them fast (lot of camping an area and spawning enemies). I know nothing of actual multiplayer from Rainbow 6 as when I bought Vegas 2 the game had already been out for 2 years and the multiplayer was basically non-existent.

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I'm interested in this game because the hostage mode looks pretty outstanding. I played Rainbow 6 Vegas and enjoyed the campaign. I'm liking where the FPS as a whole is going by forcing the objective on you to win by making the objective something other than a stationary flag, bomb, or hard point. I guess that's why I loved PAYDAY 1 and 2 so much despite how simple they are mechanically.

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So I'm reviving this dead topic since having a conversation in the status area will get hard.

 

My initial impressions of the beta based off of four matches is: Fucking Love It!

 

I've only played the Secure and Find the Bomb/Defuse the bomb (don't remember it's actual name) modes and they just released Terrorist Hunt today (which I'll most likely try out tonight or tomorrow). Game play is pretty intense since you only have one life and knowing the maps and good teamwork (and communication) is key to victory in the two modes I played. Thankfully I got grouped up with a great bunch of guys an we all worked well together securing 2 wins out of the four matches.

 

Secure has you securing a position with a dirty bomb (of sorts) from a group of attackers. This is probably my favorite of the two modes I got to play as its a lot easier to pick up the mechanics of the game from it. Defending is pretty nice as you have unlimited barricades that you can put up (and repeatedly if one gets destroyed) and you can reinforce walls up to once per character (honestly this should be up to three as almost every wall/door/etc is destructible. Defending is also a lot easier to win since you don't have to run through the whole building looking for the bomb site and can pretty much shoot anything that moves as long as the team is near each other. Attacking can be a bitch but is fun as well (I love fucking with the defending team using breach charges. throws them off when two people detonate charges at the same time). I've noticed attacking takes a lot more coordination and communication to win because if everyone does as they want it can turn into a cluster fuck quite quickly.

 

The Bomb Defusing mode sucks. Not only does it split the defending team into two smaller teams (which really fucks with coordination) they place the bombs so close to each other that defusing one bomb can defuse both (something I hope they fix, it doesn't happen all the time but if one bomb is up stairs above another it will defuse both).

 

The one thing that majorly sucks is you have to unlock those operators they show in the gameplay footage and trailers (using renown that you gain for killing people, placing barricades, spotting enemies, etc), they're not usable right away. Your given a recruit with a minor selection of weapons, gadgets, etc when you first start out which is fine if the people your facing have the same options but once you get a group of people with the special operators it's a bitch to kill them if you're on a recruit. I'll be trying out the operators later as I unlocked two before I got off. Another gripe is that there is no hit markers in the game for if you hit an enemy or not. I honestly don't like it but considering this will probably be the next CS:GO for competitive gaming I understand the choice. Still sucks when you can't tell whether you hit the enemy or not.

 

I'll post more about this once I play some Terrorist Hunts and more of the other two modes but besides my few gripes I actually like the game. I might even pick it up in December when it comes out if I'm not hopelessly addicted to Battlefront or BOIII (if I buy it). When I get on again to play I'll stream it so if you guys want to watch me suck it up you can(http://www.twitch.tv/ unhalloweddeceit (without the space of course)).

Edited by Strider Hiryu
Sledgstone and DeathscytheX like this

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The game sounds good. How long does an average match last? With everyone having only 1 life do you have health regen or does every hit count towards the total hp?

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Average match is no longer then 2 minutes a round (you are timed) and if you go for 5 rounds than 10 minutes in all. Terrorist Hunts are 10-15 minutes a match (not sure, never payed attention to the timer). Health does not regen, once you take a hit the health is gone for good (there is a special operator known as Rook that can drop armor bags for his team so I think that may constitute health regen but only for the defending team (he's a defender) and I haven't used him yet so I don't know for sure how it works). If you take just enough damage to take you to 0 you can be revived by a team mate but that only brings back 25 health and you will be dead the next time you get dropped to 0. Head shots are of course instant death so there is no coming back from that.

 

Got some time in on Terrorist Hunts last night and earlier today. Just the same as Vegas 2, fun as hell and a bitch on realistic difficulty. I think this will be my preferred mode in the game when I buy it (I decided to get it last night, just need to pre-order it) because it brings back fond memories from my terrorist hunt days in Vegas 2. Depending on difficulty you are put up agains 20-41 AI controlled terrorists who you have to completely kill to get the win. Can be a bitch with a team of lone wolves who act on their own but that's its own fun (I like running lone wolf in terrorist hunts). One thing I will warn you about is that there are up to 2 Suicide Bombers on the AI side who will run at you and instantly kill you if they succeed. Cheap as fuck and depending on the gun you're using can take up to a 2 full clips to kill.

 

Also learned you can actually modify your guns on the special operators (something I didn't know until this morning). You can add attachments like new sights, suppressors, laser sights, grips, etc. A whole new aspect I'm glad I now know about as it will make not only Secure and Bomb modes easier but will also make Terrorist Hunts on realistic difficulty so much easier (Enemy AI will come find you if they hear you fire your gun, suppressors will be key to realistic difficulty wins).

 

Honestly I highly recommend this game especially if you like Search and Destroy in Call of Duty as the mechanics are the same. The single life and no health regen sucks but this game is mirroring CS:GO in that aspect. This will be a major contender for competitive gaming and will be as big if not bigger then CS:GO (not a reason to buy it but that's honestly what I feel).

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Terrorist Hunt definitely sounds like a mode I'd enjoy. Were alot of ppl using headsets? Did you hear a bunch of 14 years olds throwing obscenities at you? XD

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It's pretty hit or miss with the mics. People who are trying to seriously play the objective will use mics (in Secure and Bomb modes) however you won't see many run mics in Terrorist Hunt. I've actually run into mostly adults playing Siege (hell my new friend Snowmac was one of the first people I met playing) and using mics. This game seems to draw in more of a mature crowd though I'm sure there are plenty of 12-14 year olds playing this (as there are a lot playing CS:GO).

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Terrorist Hunt definitely sounds like a mode I'd enjoy. Were alot of ppl using headsets? Did you hear a bunch of 14 years olds throwing obscenities at you? XD

 

This game seems too complex for those that eat potato chips and play loud music in the background while playing even though they are wearing turtles and can't hear it. XD

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So I just got 4 beta codes that I can give out to friends since they extended the beta until Sunday. If you guys want to try it let me know and I'll PM you a code.

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Thanks, but I think I'll pass. I don't think I'll have time with the Guild Wars 2 final beta this weekend along with the other stuff I have to do.

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Oh sure, GW is more important (j/k). Heh, I probably won't get on this weekend anyways since they're still having matchmaking problems and as fun as the game is I got other stuff to play and do.

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Yeah same here. GW2 beta, I have some stuff to do with my Ranger before the HoT launch while I'm on vacation, and then come Thursday the Battlefront Beta.

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Dude, shit gets real in this game. My friend snowmac that I met during the Siege beta did the same thing as him just on the defending side. The attacking team wiped us all out and left him alone to defend the target. He aced that shit with barely 6 shots left in his primary and like 5 health left. Shit was intense as all hell (and he did it as a recruit not a special operator).

 

That's the reason why I like this game so much. It actually requires you to think, check you're corners, aim for headshots, learn spawn locations (as a defender), and learn how to enter objectives/buildings. This is honestly the best shooter that came out last year hands down.

 

Mad props to that guy though. Handled it like a pro, sadly if he was smart he would of used Kapkan's Tripmine gadget to make things a lot easier on him (can be placed in doors and windows and will kill anyone who enters through if they don't look around).

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