Jump to content
Sign in to follow this  

Metal Gear Solid V: The Phantom Pain


DeathscytheX
Sign in to follow this  


User Feedback

Recommended Comments

From what little I've played, I like this game a lot. The Motherbase concept adds a whole new layer of gameplay. Instead of just rewarding you for not killing, you can extract those that you knock out to join your R&D team back at motherbase. You can upgrade your armaments, your chopper, and horse among other things. I also like the play the mission like you want aspect. I was tasked in taking out a Russian officer at a heavily guarded base. There were multiple ways to go about getting him, but I took the cheap way out by having sniper rifle developed and shipped to me. XD I shot him through the window of the base and rode off in my horse... of course I only got a C rank for the mission, but oh well. Scoring better in missions gives you more currency. Developing technologies is not free, and maintaining funds is important. Just about everything costs money from killing people, to extracting them.

Share this comment


Link to comment
Share on other sites

Recruit ppl instead of killing them.. Oh man.. I love killing ppl in these games tho.

 

How much currency does it cost to do this?

 

 

The upgrade to make your horse's crap super slick must cost some money to do something this hilarious. Maybe the crap can get upgraded further to make a tank spin out of control too. XD

Share this comment


Link to comment
Share on other sites

Its very minor compared to the overall picture. its 300GMP per extraction success or fail. Heli extractions are the safest 100% success rate at the cost of inconvenience so I rarely use it. 300GMP is childs play since you can get 100,000GMP at least for a mission.

 

Killing people during the mission with deduct from your final earnings, but I've learned it doesn't wreck your grade as much as alerts and getting hit by bullets does. If you get caught you might as well slaughter the whole base and finish out your mission in peace. I got a B rank doing that the last mission, when I've scored Cs for only killing one or two people.

 

Free roaming for side ops allows you to do as you please. You can kill indiscriminately with no penalties... but getting spotted will hit your Heroism score... which is basically a reputation system similar to any sandbox game (Infamous, Red Dead Redemption, etc). The hit isn't very much however, as you can negate it by eliminating/stunning everyone at an outpost which is worth your time. Every time I am on my way to a mission or side op and I cross an outpost, I always knock everyone out and scout for supplies. Harvesting plants, and collecting materials from bases and outposts is important for developing technologies from motherbase. They put a lot of MMO type stuff in this game, and it works well. I've played 6 missions and 5 side ops and I've barely broke 1% of game completion.

 

Recruiting every soldier you come across isn't ideal as they all have crappy ratings for each field of study. Instead interrogation is key. Most of the time you get info on where valuable resources are, but sometimes they will tell you who is a specialist on base... these guys are the ones you want to knock out and extract. I generally just knife everyone else after they tell me what I want to know. XD

Share this comment


Link to comment
Share on other sites

After reading this article I'm sold on this game. I'll pick it up later this year.

 

http://www.polygon.com/2015/9/8/9275393/metal-gear-woman-lead-character-secret

 

 
A silent protagonist

I was confused when David Hayter tweeted that he wouldn’t be returning as Snake. As a hardcore fan of the series, I couldn’t imagine long codec monologues with anyone but Hayter. Now that I’m 30 hours in, this design decision makes total sense.

 

Wanting to capture a wider audience, Metal Gear has gone the Portal route with Snake — our now near-silent protagonist. The story happens around him, with imaginative characters like Ocelot, Master Miller and Skull Face providing much of the personality and voice acting. Snake watches everything unfold around him.

 

Goodbye, long discussions about nuclear disarmament. Hello, adrenaline-filled setpieces and systems that hint towards for-pay DLC. Just like the Assassin’s Creed, Far Cry and Call of Duty franchises, Metal Gear is going for a more mainstream appeal. For that to happen, the angst-ridden, talkative version of Snake had to go.

 

In fact, Snake himself barely even matters in this version of Metal Gear. That’s why the game teases you with changing Snake’s character’s race and face in the opening, a feature that delighted my Asian husband. As the online component comes next month, players will represent themselves as their custom avatar. The technical term for this in gamedev parlance is "player agency," giving you control over your game world.

 

 

No 20 minute conversations about anything and everything? hell yes. Lady can play most of the game as a woman? hell yes.

Share this comment


Link to comment
Share on other sites

I still wish Snake talked more. He kinda just stands their like a quiet dope while everyone else does the talking. I don't miss the codec conversations, but it would have been nice to hear some dialog back and forth when Ocelot or Miller talk to you over comms. Other than that this game is amazing. I'm loving Ocelot playing the "Colonel" role as far as in the field support.

 

They put a ton of MMO type crafting into the Motherbase aspect. Now that I have my base built up a little bit, I've developed a binocular upgrade that tells me what enemy soldiers' skill ranks are for each aspect. This saves me a lot of time and extraction devices. If I don't see anyone with at least a B rank in anything, I'll skip the outpost altogether. I've also got to the point where I can make a better sniper rifle that the crappy one you can develop first. Its probably my favorite weapon in the game. Its just too handy when things get hot. Enemy AI is very good in this game. They shoot flares at night to spot you and then sling mortar fire in your direction or they jump on the heavy guns. Sniping them off these are crucial. Right now, suppressors for assault rifles are completely useless. They barely last one magazine before they go bad. The tranq gun can get off about 15 shots before it goes bad... its just as crappy really, but you can pick and choose your shots at least. Getting one on a sniper rifle is top priority.

 

^_^

Share this comment


Link to comment
Share on other sites

Gah, quit talking the game up DX. I really want to buy it but I'm trying to save money for other things right now (plus I just bought Dishonored) and you're making it really hard to resist.

 

I'll say this I wasn't happy with the suppressors in GZ. That one on the weapon they start you with barely lasts long enough to kill someone. Kinda sucks that carried over into MGS5. Hmmm, maybe I'll pick this up on Black Friday if it's on sale (and if I'm not too addicted to Battlefront).

Share this comment


Link to comment
Share on other sites

From what I can gather while playing is that this game is a Mass Effect type of time sink. The side ops are too valuable to skip and the variety of them keeps it fresh. Even the redundant tasks like "extract skilled soldier" always take place at different bases that present their own challange. And what I love the most is that if you knock out the base communication arrays, they stay knocked out... even when that base is part of an actual mission.

Share this comment


Link to comment
Share on other sites

More than half way through, one of the more interesting aspects about the AI is how they adapt to your playstyle. After exclusively sniping, all soldiers wear hard helmets, armored vests, and have riot shields. If I don't shoot them in the much smaller window of the face, their helmet will fly off and they will be dazed for a second, if you don't take them out by then they can alert the base they are under attack. This took place over a decent timeline and when I listened to enemies talking to each other they even discussed the new equipment they heard was going to be issued and how they hoped it would be soon.

Share this comment


Link to comment
Share on other sites

The buddy system is really neat, but suffers fatal flaws unfortunately. Instead of giving each buddy a unique advantage, they mostly crossover or multi-task to the point it makes another one useless.

 

My rankings.

 

1. D-Dog: By far the best buddy in the game. D-Dog can sniff out enemy targets at a range that is an unfair advantage to the enemy... he is also largely ignored by enemy soldiers unless they tell him to shoo. D-Dog comes with a lethal knife getup and stun getup... telling him to attack will allow him to jump an enemy and either slit their throat or stun them. You can do this while hiding in cardboard boxes. He can also draw aggro a close range by biting enemies. His enemy spotting is what makes him better than any other buddy, as he spots reinforcements, vehicles, weapons, and finds harvesting materials.

 

2. Quiet: Quiet is a lethal sniper buddy. She can spot like D-Dog but not as effectively, and only on command. Just roaming with Quiet, she only spots enemies she has her scope on and once she moves to a new target the previous target is no longer marked. You can command her to scout bases up ahead, and she will permanently spot the majority of targets, but not all of them at times if the base is large. She also wont spot reinforcements like D-Dog can. Plus, telling her to scout ahead leaves you blind to near by enemies until you reach the destination she is scouting. She can draw aggro off you better than D-Dog by sniping loud, or she can take out targets once you develop suppressed weapons for her. Her AI has some flaws however, as she can be too aggressive when equipped with lethal weapons. I've found myself trying to knock out a high graded target only to have her pop his head off in the process. -_-; If I am not on a mission I keep the tranq rifle on her.

 

3. D-Walker: D-Walker does a bit of everything... unlike D-Dog and Quiet, you can ride D-Walker for fast transit to locations.... it has a walk mode and a fast mode where it uses wheels implanted on its legs. D-Walker is unmatched for missions that you intend to go loud on. You can develop a heavily armored body along with an array of weaponry from gatling guns and flame throwers, to lock on rockets. D-Walker also has a very limited enemy spotting ability that you can command him to do when you are not on him. It's severely lacking and mostly useless. When not using D-Walker or D-Horse, you generally deploy a vehicle you stole... the advantage of buddies you an ride on however is that you can call them too you rather than having to run back to your parked vehicle.

 

4. D-Horse: Poor D-Horse. He is the first buddy you have access too.... he can't spot and he can't kill... The only advantage he has over D-Walker is that muddy/poor terrain doesn't slow him down. He is the most mobile and fastest way on any surface. Sadly this advantage is useless compared to the benefits of the other buddies. The only other minor advantage D-Horse could be considered to have is that when you are getting away with a hostage/prisoner/VIP, you put them on the back of D-Horse behind you, while D-Walker holds them out front for the shooting gallery.

Share this comment


Link to comment
Share on other sites

I've been playing this the last couple days. I just finished mission 5. The combat system is nice and the stealth mechanics are good, but I'm loosing my patience quite often. I'll usually miss one guy, he'll spot me and ruin all my stealth progress or potentially get an ass load of people to shoot and kill me, thus making me loose an hour of progress. I've gotten into the habit of fultoning out a large chunk of people, running out of the area to trigger a checkpoint save and then running back in to keep going. Its all too time consuming. Now when someone sees me I say "f*ck it" grab my assault rifle, kill them, run off a bit and then snipe everyone else. I'm going to start deploying with an RPG to destroy all the radio communicators first from now on. Aside from the prologue I haven't gotten a rank over C.

Parts of this game's plot makes no sense to me. I don't get why I'm still in Afghanistan. I'm guessing the answer is in the cassette tapes I've been neglecting to listen to. I have a full crew now with excess in the waiting room. For most of these missions I don't understand the logic as to why Snake does all this YOLO style. I now have a small army but they all just sit on their asses at motherbase while I go out and do stuff. I heard that eventually they can go out on missions and make us cash, but even then it doesn't make sense to me why Snake doesn't do all these missions with a full assault or stealth/tactical team. I get spotted almost every mission, probably because I suck at this or I'm just not used to the endless enemy respawning, but considering the amount of gun fights I get into, screw stealth. lol. I'd rather have my own swat team come in.

I keep using that fulton on everything and its getting a bit tedious. I have no idea where all these sheep are going. lmao. I keep launching them into the air and I never see them again. I caught a brown bear that mauled the hell out of me on my first attempt. That was pretty messed up watching it dangling by 1 foot attached to a balloon. wtf. XD

Share this comment


Link to comment
Share on other sites

The best thing you can do is destroy all the communications first to limit the back up. Mark every enemy, even the trucks that drive off stay marked when they come back or you see them somewhere else. Suppressed sniping, and blowing up radio towers and running off until alert cools down is what I did. If I got spotted  I basically murdered everyone. Upgrading your D Walker is top priority as its the best getaway vehicle. The scouting head was supremely useful. I don't think it works for hostage extraction though, You can't toss them on it and drive away if I remember correctly.

The game on a whole is very similar. Later it will get a bit tougher with large armored vehicles and the damn chopper trying to kill you. But for most of the time its your own pace. Then there was one mission that I recall that wasn't your own pace and was very annoying. I remember having to follow a truck without being seen and also not letting it get too far away. I forgot why but I just remember failing it multiple times.

Share this comment


Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Recent Status Updates

    • Sledgstone

      I've been getting ready for spring for the last couple months and its taken up a crazy amount of my free time. We expanded our garden to be really huge last september in preparation for growing fruit and veggies. Then we decided to expand it another 6 more feet in one direction which we finally got finished last weekend. It was alot of work because our garden has an almost 6 foot tall deer fence all around it. We hammered in u-posts into the ground and attached the deer net and buried the bottom of the net so nothing will burrow under it. I should do measurements at some point to figure out its total volume. Its huge. lol.
      We have 3 apple trees, 3 cherry trees, and 1 nectarine tree in there. We still have to move 3 of those trees into their permanent locations (they are only 1 or 2 year old trees so its still possible to dig them up) and we have to plant a new apricot tree in there. I prepped the two rows for veggies last month but theres alot of weed whacking to do still and plants to move. We have 4 grape vines, 4 blueberry bushes and multiple raspberry plants to move. I started a bunch of veggies from seed and those tomatoes are still in an unused bath tub in my house with a light over them getting bigger every day. I'm looking forward to getting everything planted and done so all this gardening can give me a break.
      · 0 replies
    • Sledgstone

      Well my dryer broke after about 15 years and multiple repairs I've done over those years. I had to buy a new dryer. So far so good. I was finally able to get my laundry done again and my bathroom no longer smells like dirty socks and febreeze.
      · 3 replies
    • Sledgstone

      FML my pressure tank is failing for my well. Its getting replaced next week. Getting a new whole house water filter installed too along with some new valves and safety upgrades. Props to the well company employee for giving me the tip of hooking up an air compressor to the pressure tank to put some air in the bladder to get the system gimping along until the repair work is done. I miss public water. lol.
      · 1 reply
    • Sledgstone

      This has been a busy summer. I'm almost looking forward to winter so I can get a break from all the lawn mowing and outside projects. Hopefully the snow blower I bought this year works good so I'll have alot of free time this winter to get caught up on things. When I've had free time I've been playing Final Fantasy X over the last 5 months and I've somehow finally hit 100 hours on it. Lol. Only took me about half a year.  I still didn't beat it yet but I'm at the end game stuff now with the monster arena and omega ruins.
      · 0 replies
    • Sledgstone

      FML one of my window air conditioners broke today while it was 96 degrees. x_x
      · 2 replies
  • Topics

  • Image Comments

×
×
  • Create New...