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Killzone Shadow Fall - Oaths and Promises


Sledgstone

http://www.youtube.com/watch?v=UuG0jiYkk9s

Take the Oath of the Shadow Marshal

Set thirty years after the events of the Killzone trilogy, the world of Killzone Shadow Fall is a very different place. Forced together by circumstance, the two rival factions of the Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall.

Live action trailer for Killzone. This could be a very promising launch title.

Source: http://playstation.taketheoath.com/



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My problem with Killzone is the pure shit control scheme they've forced upon people in the past games... Like pressing right stick to ADS... WTF? Thats so unnatural. I might give it a shot once I find out they have a more accommodating control scheme or at least free customization of the button layout.

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I have Killzone 3, but I still haven't played it or any killzone games yet. It looks good, but I hope I can change the controller layout, because I have no interest in right sticking to ADS. :nod:

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Someone in the comments section on Kotaku was telling me about how later KZ had different control schemes between solo campaign and mutli and it was really frustrating as to why they decided to do that. Controls are more important than graphics or anything else in an FPS to me, its like driving games... if you try to change it up just to be different, you're going to piss off a lot of players into not wanting to play your game.

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Thats a horrible setup. I remember hearing that some games used to have different game engines. One for campaign and another for multiplayer. Maybe it was something like that? I couldn't imagine playing a game only to have completely different controls in another mode.

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