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Console & PC Game news, reviews, etc.

298 articles in this category

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    I haven't paid much attention to Star Citizen, but with the constant updates I've seen about huge sums of money, I had to look into this. Star Citizen is the project of Chris Roberts, the creator of Wing Commander. He wanted to make the best space game ever, completely funded by his fans, and he is going to accomplish it. After starting his crowd funding campaign on his own website and kickstarter last year, they have now reached over $32,000,000. Yes.. over $32 Million.

    As the large sums of money keep pouring in, there are new funding goals added for every million dollar mark.

    Source: https://robertsspaceindustries.com/funding-goals

    • 7 comments
    • 1,423 views
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    Microsoft's network of servers will be available for free for all game developers.

    "One of the benefits of publishing games on Xbox One," Microsoft director of Xbox product planning Albert Penello wrote yesterday on the NeoGAF gaming message board, "ALL game developers get Dedicated Servers, Cloud Processing, and 'storage' (for save games) free."

    Good. For the price of xbox live, dedicated servers should be a standard for all games that require them.

    The potential impact of cloud computing and dedicated servers on Xbox One games became more clear when the creators of the EA-backed, Respawn-developed Titanfall began talking in June about the benefits they were getting from Microsoft's tech:

    "That’s a 7 on 7 game but it felt huge because there’s [extra] AI [soldiers] in there that brings the world to life," Respawn boss Vince Zampella says, referring to the Titanfall bout I'd just seen.

    The AI for the grunts is designed to run off of Microsoft's cloud servers, a service that the Xbox One maker is offering to all game creators on the new console. ...

    With Zampella there, I sense I can get some answers on whether this cloud stuff is really just hype. I mention I'd seen plenty of games that don't use the cloud rendering tons of characters on screen, though maybe not in multiplayer. "It’s better to do it on the cloud," Zampella said. "It’s more secure. It’s a better experience. It also lets us focus on the experience we’re giving to you, the rendering experience, all that power. The more we can offload the better, because then we can do more locally on your box." In other words, if they calculate the grunt AI remotely, the Xbox One can spend more processing on graphics.

    It's not just that.

    The cloud servers, Zampalla said, are "dedicated servers so there’s no host advantage. The game spins up fast." No host system has to be bogged down with that grunt AI. "When that’s handled on the cloud, now it’s the same experience, it’s not lagging for you. If I’m the host, and I’m calculating AI on my box or if we’re both calculating AI on our boxes and we have different things..." That wouldn't be good. The cloud helps. To Titanfall's busy multiplayer design, perhaps it's essential.

    • 4 comments
    • 995 views
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    The Playstation 4 will be noticeably different in how digital games are handled compared to the current PS3:

    Speaking at Develop, Neil Brown, Sony’s R&D senior team leader, outlined the process that lets you access your games on other machines at other people’s houses:

    “You can visit your friends house you can log into your account and play any game from your digital library, which is good. But how useful is that if it takes half a day to download the game you want to play? With Play As You Download you get much quicker access to at least the first section of the game so you can start playing quicker. So this makes a digital library a practical option in the real world.”

    • 10 comments
    • 2,388 views
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    The Xbox One could very well be more powerful than the Playstation 4 thanks to cloud computing. Official Xbox Magazine is reporting that for every Xbox One sold by Microsoft, there will be the equivalent of three additional console's CPU and storage available to each system by means of a constant internet connection to MS's cloud servers.

    Of course this means if a game developer wants to take advantage of the Xbox One's powerful cloud servers, a constant internet connection will be required. This would mean that any or even all games made for the system could possibly require a constant internet connection.

    • 6 comments
    • 959 views
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    Walmart has started directly competing with Gamestop. You can now trade in your old games on Walmart's website or in store. They are paying much higher rates than Gamestop too. Newer games are getting trade in values around $35 each. Don't expect Walmart to give you handfuls of money though, you can only get Walmart gift cards for your trade ins.

    • 3 comments
    • 883 views
    • SHAREfactory: After you update your PS4 to v1.70, an icon to download our free SHAREfactory app will appear on your PS4 system’s home screen once it’s available. Once installed, SHAREfactory allows you to easily customize your gameplay videos with special effects, video commentary with picture-in-picture capability through PlayStation Camera, and custom soundtracks using the included audio tracks or your original music imported from a USB drive. You can then share your videos on Facebook or export them to an external USB storage device. The app is packed with plenty of cool, but accessible, tools. It’s simple enough to use for beginning editors, while functioning as a rich video editor for those with more creative aspirations. Check out our new SHAREfactory video that provides a walkthrough of what you can expect:

    • 4 comments
    • 951 views
  6. "Injustice: Gods Among Us" will be coming out on April 16, 2013. With the recent surge of youtube videos being released for this game it does look like a solid 2.5D fighter.

    • 22 comments
    • 1,149 views
  7. Here is the trailer for Star Wars: Battlefront! Available 11/17/15!

    • 3 comments
    • 813 views
  8. Guild Wars 2 Living World Season 2 continues January 13th!

    • 164 comments
    • 3,916 views
  9. Today at E3's PC gaming show, Anet revealed Guild Halls and announced that Heart of Thorns is available for preorder!

    • 164 comments
    • 5,030 views
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    • DeathscytheX

      I've owned 3 cars now. My first car was a 1993 Nissan Maxima. It had 110k miles on it and it served me well until 215k miles. An alternator and a break hose were the only major repairs I've ever had to have done on it. Then I got a 2004 Mazda3 which also served me well from 11k miles to 80k miles, a fuel purge sensor was the only major repair I ever had to do on it. I'd still have it if some kid didn't pull out in front of my and total it. With the insurance check I should have just put a nice down payment on a brand new car... but at the time I didn't want a car note so I got the only thing I could find... a 2004 Ford Mustang. It had less miles than my Mazda so I figured it was like I just had this car all along since it was the same year. Wrong, its been the biggest POS I've ever owned. I've had to have the power steering pump replaced twice, major exhaust work twice, serpentine belt, entire ABS system, read axle, front calipers, CV joint, motor fan, and the transmission that was put in to replace the already busted on they tried to sell the car with, is about to go out again... to top it all off the paint just started crumbling off the car and now its rusting. I bought it with 65k miles and now it has 116k miles. Now that my college loan is almost finally paid off, I'm looking to get a brand new Honda Civic or VW Golf. The Civic is a car I've always wanted since wanting a car, but the Golf is very nice and has more horsepower. I'll never buy another ford car again. I remember when my exhaust system basically fell off the car because the manifold cracked... the muffler shop I went to basically said "Yeah this is pretty common at 90k miles for this car" which I was pretty much at... wtf. Screw Ford. I've never had so many catastrophic failures with a vehicle.
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    • DeathscytheX

      Tried the Monster Hunter Wold beta after the guys I played Destiny with kept hyping it up... eh. Its not for me. The controls are funky, and the explanation of what I was suppose to be doing wasn't very good. I just beat down a monster until it died? I thought I was suppose to be capturing it? I was expecting a finishing move prompt, or a QTE, for a death blow, but it just seemed anti-climatic. Then it sent me to the "Coming Jan 2018, would you like to Pre-Order?" in which I said no and got sent back to the main menu. At this point I knew I wasn't going to try the more difficult quests if I have to go through all that each time, rather staying in the game world and picking another quest that way. I never played a Monster Hunter game before, I always thought they looked neat, but playing it myself left me uninspired.
      · 4 replies
    • DeathscytheX

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      · 2 replies
    • Sledgstone

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      · 2 replies
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